FRIENDS
A collaborative design company in New York “Friends” showcases their long visual journey through mindset changing projects and collaborations, applying a practice they call Design for Preferred Futures
Russian illustrator Polina Okean easily transforms her colourful works to murals and back to prints. Following a minimal visual approach creating quite self-esteemed and good looking characters
IT’S A LIVING is not just a statement but it is also a life philosophy for Ricardo Gonzalez, a designer, and artist from Durango México currently living in Brooklyn. His signature script style can be easily recognised from large scale murals to commercial work for some of the biggest brands to a simple sticker in the streets.
The ambiguity in the typographical messages continually creates a dialog between the viewer and the artwork. “A word is an image” and an image can be interpreted in so many ways, the direct approach of typography has been an exploring path where the main goal is to question our daily living and to produce a positive impact. After all, it’s a living.
Super You is an AR costume arts experiment by Universal Everything. Aim your camera at your super friend, see them transform and swipe to change costumes. There are 11 super costumes to choose from, which also sample the colours of the clothes you are wearing.
Using the latest body tracking technology, film your Super You taking a walk in the park, dancing in the kitchen or relaxing on the sofa. Make a film of your creation and share it directly from your device’s gallery to social media, using the hashtag #SuperYouAR to join in with this collaborative artwork.
(It is compatible with devices which have the Apple A12 and A13 chip.)
London-based motion designer The Dink shares his experimental short that follows the movement and personality of various household items. The environment that each brush finds itself in directly impacts the way they move. with each scene depicting a unique movement and flow providing an individual character to each brush. The collection of brushes chosen, each have very distinctive bristles and textures in order to showcase the contrast of each animation.
Design, animation and direction by The Dink
Sound design by Echoic Audio
“When Nicholas Rougeux came across the massive collection of mineral illustrations that British naturalist and illustrator James Sowerby created at the beginning of the 19th century, he wondered what they would look like arranged by colour in a big collage. And, well, he spent the next four months doing exactly that: arranging all of Sowerby’s illustrations from the 718-plates-strong series British Mineralogy containing minerals found within Great Britain and Exotic Mineralogy containing those from beyond its borders.”
Award-winning artist Grégoire A. Meyer creates digital illustrations that evoke thought-provoking reactions. His art examines the body in its extraordinary simplicity as a biological, digital and aesthetic organism. He captures the essence of fleeting moments, like a splash of water or a disintegrating face, and freezes them in time in objects that appear almost tangible. His works create a complex relationship between fact and fiction.
Sholto Blissett (b.1996) is an artist from Salisbury who lives and works in London.
Growing up surrounded by the ancient sites of Stonehenge and Avebury stone circle, Sholto has always had an interest in the fictions which societies create in an attempt to understand their place in nature. Hence, Sholto’s largescale, fictional landscapes explore humankind’s relation to nature. At first glance, he evokes the Kantian division of the human and nonhuman; yet his works then turn the viewer towards the Sublime realisation that these two notions are indivisible. Thus, the original, Kantian conception of the Sublime in which the human and natural are purported as separate are challenged by the alternative arguments emerging from the events of the Anthropocene. Sholto encourages the viewer to realise their – our – inescapable intertwinement with the natural world.
Yinka Ilori is a London based multidisciplinary artist of a British-Nigerian heritage, who specialises in storytelling by fusing his British and Nigerian heritage to tell new stories in contemporary design. He began his practice in 2011 up-cycling vintage furniture, inspired by the traditional Nigerian parables and West African fabrics that surrounded him as a child.
Stockholm-based digital artist and art director, Daniel Carlsten worked as an art director at Acne before starting to work freelance. He has since been commissioned by clients such as Le Bon Marché, Herman Miller, Rimowa, Van Cleef & Arpels, and done editorial work for Dwell Magazine and Nowness.
His work is represented in the permanent collections of the National Museum in Stockholm and the Röhsska Design Museum in Gothenburg.
Ricardo Cavolo is a Spanish artist based in sunny Barcelona. His eclectic international style is based on relationships with folk art, traditional and modern tattoo culture, Western religious imagery and the tribal arts.
Cavolo’s art is all about stories, characters and their experiences across time. Utilising art as a complex narrative, Cavolo often focuses on portraiture. These depictions propel protagonists to champion their unique tales. Referencing religious and historical fiction illustrations, his use of symmetry and symbolism connect to a modern and playful audience. Cavolo’s portfolio features public murals and art exhibitions across the globe from Paris to Moscow and Mexico City to Hong Kong. Notably Cavolo’s body of work includes illustrations, publications, fashion collaborations and a wide variety of commissioned works.
Artist Felipe Pantone Studio opens up as a producer and distributor of art editions. His recent affair is an affordable interactive project Configurable™ where you can create and obtain unique artwork.
Configurable™ Modular Art System is a platform in which the user actively interacts with the elements of Pantone's work, in order to create a physical piece
Using a programmable ColorCoordinates configurator you get a unique number that enables the CMY colour position on an Integration System and an artwork is created by Felipe Pantone and yourself. ‘Integration System P#01’ blends 5642 possible combinations linked to a singular code.
Akatre is a creative studio founded in 2007, in Paris, by Valentin Abad, Julien Dhivert and Sébastien Riveron. The trio works and expresses themselves in graphic design, photography, typography, video, artistic installation and musical creation for institutions in art, cultural, fashion, media and luxury.
@motelx 2020 - 14th Edition directed by Rui Vieira @rfvieira with the amazing dancer Almudena (@almudena_m_) and Leandro Ferrão (@leandroferrao_) as director of photography, produced by Playground
Always curious for contrasts and bold simplicity, Lou bases her artworks in the act of balancing abstracted memories, feelings and music. All of them influenced by a minimal and modern approach to the diversity of her Latin roots.
David Åberg is a digital sculptor and 3D animator. His pieces are created virtually and without limitations of gravity and materiality. From the imagination and the limitless starting point, his artistic handicraft is filtered through a digital pen and touch-sensitive drawing screens.
Åberg’s tactile process is in this way transferred into algorithms, in the dialogue between individual creativity and descriptive mathematics, that formulates into digital spatiality and sculpture.
David Åberg is inspired by imaginary and esoteric art as well as sci-fi pop culture aesthetics and mythologies. With roots in art history, one might trace a clear relationship to natural forms in his practice, where the more strict language of technology is present. David Åberg's sculptures become detailed and hyper-realistic and simultaneously cause a transformation that turns away from our physical reality. In his universe - in the electronic, non-tactile version of reality - he builds up a fictitious gallery of personalities.and examines issues relating to fantasy identities and transhumanism.
Madrid-based art director Miguel Marques and photographer Pascal Schonlau from London created a series of visual artworks under the theme SKIN DEEP. It's a visual essay that addresses how human bodies merge to other digital mediums, addressing 2D photography with 3D illustrations in this collaboration.
The ability to recognise finest nuances and deviations when observing the appearance of a person is often tested by the abundance of purely digitally created bodies in cinema, print and online. Utilising a combination of photography and 3D elements we created a series of images that show a progression from the original human shape towards an abstracted virtual representation.
Having used the lockdown period as an opportunity to define the studio’s mission, values and brand identity, Lucy Hardcastle Studio is unveiling a new website incorporating an interactive feature, based on a data visualisation of her own brainwaves.
Wetlands is a self-initiated project that outlines the vision and approach of the studio. By combining Lucy’s own neurological responses to material tactility with the user’s own interactions on the site, the project creates a unique digital landscape that constantly shifts in colour and form as the two data sources intersect.
Developed in consultation with specialists in the field of neuroscience, the project takes Lucy’s personal response to sensory materials as its starting point. A wearable headset was used to track electrical activity in her brain, as well as heart-rate and breath-rate, during stimulating experiences with different surfaces while in a closed-eye meditative state. These data were compiled into linear waves, graphs and cross-sections, which were then translated into a 3D landscape – a spectrum of colour and wave movement that acts almost as a 3D graph.
This landscape captures Lucy’s responses to a range of material textures, including glass, suede, acetate, slime, silicone rubber, sandpaper and silk, translating her brainwaves and other bodily data into high-points and valleys, rock pools of fluid and flurries of different coloured particles. Accessing the site, the user is brought into this realm, and encouraged to play with their surroundings. As they navigate the 360-degrees digital space, their interactions disperse colour and trigger wave motions in correlation with the data, creating mini-ecosystems or tides. The more the user plays with the pools, the more they spread and melt into the landscape, creating a flooded effect, with the outcome of an ever-changing digital environment.